Paladins: Splitstone Quarry + Foreman's Rise
This summer I had the privilege of interning at Hi-Rez studios as an Environment Artist. This is some of the work I created over the summer!
Responsible for models, textures, UV's, lightmaps, set dressing and collision of my assets.
Lighting by Jon Criner, Texture cleanup by Andy Trabbold
Additional models by the rest of the Paladins Environment Team and all models based on concepts by Maeve Bea, Gabi Overberg, and Anna Christenson